Dungeon Rampage is coming back, thanks to one determined fan who refused to give up on the game he loved. Angelos Mako, now 18, spent most of his childhood playing the action RPG before it was shut down in 2017. He never forgot it. Now, nearly a decade later, he’s bringing it back to life.
The original game launched in 2012 and was developed by Rebel Entertainment and published by Armor Games. With cartoony graphics and a co-op dungeon-crawling experience, it quickly found a loyal following. But like many Flash-based games, it became unplayable after Facebook moved away from games and browsers dropped support for Flash.
Mako first discovered Dungeon Rampage when he was seven. It became his safe place during a painful time at home.
“My parents were going through a very nasty divorce. Dungeon Rampage was there for me. Every time they would fight, I would go into another room and I would play,” Mako told PC Gamer. “It took care of me when no one else could.”
He played it daily for five years. When it disappeared, he was crushed. He made a promise to himself to find a way to bring it back. He had no idea how, but he knew he had to try. Years later, while learning Unity and working on Roblox games, Mako joined a Discord server where fans were trying to recreate Dungeon Rampage. But the project was more of a reimagining. Mako wanted the real thing. He decided to start from scratch.
He used a screenshot of the game’s credits to track down former developers on LinkedIn. Surprisingly, people responded. That led him to the game’s original creative director, Jason Yeung, who helped connect him with Mike Goslin, the former head of Rebel Entertainment. That exchange resulted in a license deal with the company that still held the rights.
Mako now had the legal green light, but not the game itself. The original source code was missing. Eventually, he tracked down the game’s last engineer, who said the final build might still exist on an old laptop his daughter had used. To Mako’s surprise, both the laptop and files had been preserved.
Mako teamed up with Gamebreaking Studios to get it working again. The technical challenge was massive. The game used Flash, C++, and a PHP backend. After months of trial and error, they finally got it to run. Mako was the first to play it again after eight years.
A Kickstarter campaign to support development flew past its $25,000 goal and topped $60,000+. The new version of Dungeon Rampage will launch soon on Steam as a full game with no in-game purchases.
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