Project Spectrum, a newly revealed first-person shooter with a strong horror theme, made its debut during Gamescom Opening Night Live on August 19. The game is led by Delta Force developer Team Jade with TiMi Studio Group handling publishing. A release window has not been announced.
The game combines squad-based gunplay with asymmetric encounters inside reality-warping hot spots. Players enter as a team, gather intel and supplies, and attempt to make it out alive while forces that are not always human push back. Early reports describe a free-to-play PvPvE format on PC where players manage, customize, and even become a diverse cast of operatives and creatures.
Project Spectrum’s trailers offer a first look at its tense atmosphere and strategic combat. Early gameplay hints at intense squad-based action, unpredictable encounters, and moments where careful planning can quickly turn into frantic survival. Fans can expect a mix of tactical decision-making and sudden horror that keeps every match unpredictable and engaging.
Footage shows vanished towns, fog-heavy forests, and a crumbling manor filled with anomalies that bend light and sound. Flashlights sweep across ruined rooms as music crackles from an old gramophone. Fights swing between disciplined teamwork and frantic scrambles against fast-moving horrors. Hands-on previews compare the flow to extraction-style shooters and the tension of Hunt: Showdown, with the twist that some players can stalk the squad as the monster.
For Team Jade, Project Spectrum is a clear change from straight military action toward a genre mix of tactics and dread. The studio’s recent Delta Force entry focused on large-scale PvP and extraction play. Here, the team leans harder into atmosphere while keeping methodical systems. The announcement features Ember Zones as reality-bending arenas that tax gear and sanity alike while still rewarding careful coordination and tool use.
Key details remain under wraps. There is no date or beta timetable, and platforms beyond PC are not confirmed. What is clear is the intent to offer session-based matches that reward planning and improvisation, plus the option to face the horror or become it. If the final game lands on the mood and mechanical mix teased so far, Project Spectrum could carve out a space between tactical shooters and survival horror.
Early reception has been upbeat, helped by stylish editing and a willingness to keep mystery in place. Team Jade says the project has been in development in secret for two years, which tracks with the confident look of the reveal. More updates are expected following the Gamescom premiere as the studio details operators, monster abilities, and the rules that govern its shifting battlefields.
Gives me that FEAR vibe
The trailer looks good – I’d definitely try it out!
Nice shooting!