Report Finds Video Game Industry Entering New Growth Period

by | Mar 4, 2026 | Comfort, News, Video Games | 0 comments

Players holding controllers

The global video game industry is starting to recover from the slowdown that followed the pandemic surge. According to a report by Boston Consulting Group (BCG), the industry is stabilizing and could see steady growth as new technology and changing player habits reshape how games are created and distributed. The report includes findings from the Global Gaming Survey of about 3,000 gamers around the world.

Researchers say employment and investment across the gaming sector are beginning to stabilize, and revenue is expected to continue rising over the next several years. Current projections suggest global gaming revenue could surpass $350 billion by 2030 if growth trends continue.

One reason the outlook remains positive is that players continue to spend large amounts of time gaming. The survey found that about 55 percent of gamers said they had increased the amount of time they spend playing over the past six months. Gaming is also becoming increasingly common across generations, with adults who grew up with early consoles still playing today and often introducing their children to the hobby. Nearly half of parents who play video games said their children began playing by the age of five. Many of those first experiences happen in games that allow players to create their own content, including titles like Minecraft and Roblox.

The report points to several trends that could shape the industry in the coming years. Artificial intelligence is becoming more common in game development. Studios are beginning to use AI tools to generate artwork, assist with coding, and automate testing. Data cited in the report shows that about 20 percent of new games released on the Steam platform by mid-2025 reported using AI in some part of development.

These tools could make it faster and cheaper to produce games, allowing studios to experiment with new ideas more frequently. At the same time, researchers state that easier development could lead to a larger number of games entering the market, which may make it harder for players to discover the best titles.

Another trend involves the rapid growth of user-generated content. Platforms such as Fortnite allow players to design their own games, maps, and in-game items. The report estimates that creators working within those ecosystems could receive more than $1.5 billion in payouts during 2025 alone. This has expanded who can participate in making games. Instead of only professional developers building experiences, millions of players are now creating content that others can explore and share.

Cloud gaming is also gaining attention across the industry. Instead of running games directly on a console or high-powered computer, cloud gaming streams games from remote servers to a wide range of devices. Survey results show that about 60 percent of players have tried cloud gaming, and roughly 80 percent of those users said their experience was positive. If internet speeds and infrastructure continue to improve, cloud gaming could grow quickly. The report estimates the market could expand from about $1.4 billion in revenue in 2025 to more than $18 billion by 2030.

Changes in mobile app stores could also influence the industry. Regulatory pressure and legal rulings are starting to open mobile platforms that previously controlled how games and in-game purchases were sold. Because mobile gaming accounts for nearly half of global gaming revenue, those changes could affect how developers reach players and how revenue is shared. At the same time, the report states that many gamers remain price-conscious. More than 75 percent of players surveyed said the price of a game strongly affects whether they decide to buy it. Many players wait for sales or discounts before purchasing new releases.

Even so, gaming remains one of the most affordable forms of entertainment when measured by the amount of time people spend with it. Compared with movies or music purchases, the cost per hour of gaming is often significantly lower. The combination of new technology, evolving business models, and strong player engagement suggests the gaming industry could look very different by the end of the decade.

Illustration of American Legion Gaming Writer Rikki Almanza

Written By Rikki Almanza

Rikki writes for American Legion Gaming and comes from a proud military family as both a military brat and the spouse of a Veteran. She grew up playing classics like Street Fighter II, Mortal Kombat, X-Men, The Legend of Zelda, Sonic the Hedgehog, and Golden Axe on her Sega Genesis. Some of her favorite childhood memories include trips to Hastings Entertainment with her dad to rent new video games.

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